Discussion:
The Staff game (AKA Crazy Tiny Players) - Choice #0343
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milivella
2025-01-02 00:45:00 UTC
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What happened
=============

Situation before the match (squad, bank, table, results of matched
before yours if any, opponents' line-up):
http://rssclash.altervista.org/staff/0342/index.html

You agreed with Dan's suggestion about the XI to field.

Video of the match:


What happened (picked XI, match result, match stats, results of matches
after yours if any, table, squad, bank, players on the market):
http://rssclash.altervista.org/staff/0343/index.html

New choice
==========

What do you want to do?

B. Buy = make an offer for one of the players on the market.
- Consider that: you supposedly can't buy more than 5 players in a
season. So far this season, you bought 3 players.
- You must specify: the player.
- You can specify: the starting sum, the max sum, and whether you want
to use one or two players of yours (whether they are on the market or
not) to replace the amount of money equivalent to their current price.
If you do not specify these details: starting sum = price, max sum =
price+20%, offer no player.

E. Evaluate = get the complete skill report of a player (in your squad,
or on the market).
- Consider that: you'll have to skip the next market round (in addition
to the current one). Then you'll be given the chance to put that player
on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.

H. Heal = one of the following two:
H1. Reduce the injury of a player by 1 match. You skip the next 2 market
rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in
addition to the current one).
- You must specify: the player.

M. Make Money = get an additional 403,474 pounds (20% of your budget at
the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).

N. Nothing.

R. Release = give the folling randomly picked player a free transfer:
McGinlay

S. Sell = put one of the following two randomly picked players on the
market, making it more likely to receive offers for him, but also making
it automatic to sell him if you receive an offer, if it is about the min
sum:
Mazzantini
Wiss
- Consider that: if you put a player on the market, you won't be given
the chance to take him off it. Also, you supposedly can't sell more than
5 players in a season. So far this season you sold 0 players, plus 0 in
exchange for players you bought.
- You must specify: the player.
- You can specify: the min sum you're willing to accept for selling him.
If you do not specify it, it is original price-20%.

T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if
goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.

.

.

.

Useful info
===========

How to read the screenshots
---------------------------

Squad screen:
- Red card = suspension; number on the card = number of matches the
player is suspended for.
- Bandaged head = the player has taken a knock.
- Red cross = injury; number on the cross = number of matches the player
will be out for.
- Black cross = the player is out for the season

Squad
-----

Player Ps B OPr Sm PVHTCSF Skl Nat M G +- Avg+- TPr
Mazzantini G 450K 18 0000000 - ITA 20 0 +31 +1.55
Suominen RB D,DM 160K 12 TSP FIN 58 0 +29 +0.50
Eggen CD 450K 18 HTP NOR 2 0 +01 +0.50
Snellman CD 100K 8 TFH FIN 10 0 +09 +0.90
P.Viljanen CD 160K 12 HTP FIN 12 0 +12 +1.00
Nygard LB D,DM 150K 11 TSP FIN 57 0 +27 +0.47
Halonen RW AM 160K 12 SCP FIN 50 1 +40 +0.80
McGinlay CM DM,D 450K 18 PTS SCO 22 0 +20 +0.91
Puputti CM DM,D 250K 15 PTS FIN 35 0 +20 +0.57
Sorvisto CM 180K 13 TPV FIN 45 7 +17 +0.38
Wiss CM DM 150K 11 PTC FIN 21 1 -04 -0.19
Tsymbalar LW AM 600K 21 CSP RUS 6 0 +12 +2.00
J.Viljanen LW A 180K 13 CSF FIN 0 0 00 0.00
Yeremenko LW 200K 14 SCH RUS 37 2 +22 +0.59 160K
Adlane A 180K 13 FHP ALG 24 3 +07 +0.29
Piirainen A A 300K 17 2232224 FHS FIN 34 13 +13 +0.38
Tauriainen A 250K 15 0241215 FHV FIN 49 72 +34 +0.69
Vanhala A 250K 15 PTV FIN 49 13 +21 +0.43

Players on trial = without contract (so their price is unknown [it's low
in most but not all cases] and they could leave the team anytime; if you
play them enough, they'll get a contract)
-

Ps = Position
B = positon according to Ben
OPr = Original Price when joined the club
Sm = Sum of skill points
PVHTCSF: skill points in
- P = Passing
- V = shot Velocity from outside the penalty box
- H = Heading
- T = Tackling
- C = ball Control
- S = Speed
- F = Finishing inside the penalty box
Skl = 1st 2nd and 3rd best skill
Nat = Nation
M = Matches played
G = Goals scored
+- = goal difference when the player was on the field
Avg+- = goal difference per matches played
TPr = on Transfer market, at you'll accept this minimum Price

Season
------

1998/99

Prem Div = Finnish Premier Division: Apr-Oct, 12 teams, play each team
x2, 3 points for a win, 3 substitutes from a bench of 5
Cup = Finnish Cup: May-Jun, 3 rounds, 3 substitutes from a bench of 5, 8
teams; each round being 1 leg, extra time, penalties

Schedule:
http://rssclash.altervista.org/staff/0338/index.html

Management record
-----------------

First stint

Ssn Club Nat Lvl Pos Cup Int Pl W D L F A Top scorer
----------------------------------------------------------------------
96/97 Once Lobos SAL 4 11 - - 22 5 8 9 9 17 Welter 5
97/98 Once Lobos SAL 4 2 - - 22 11 4 7 13 9 Welter 9
98/99 Once Lobos SAL 4 4 - - 22 10 3 9 15 14 Ruano,Welter 6
99/00 Once Lobos SAL 4 12 - - 17 3 4 10 10 18 Ruano 4
----------------------------------------------------------------------
Total 83 29 19 35 47 58

Second stint

Ssn Club Nat Lvl Pos Cup Int Pl W D L F A Top scorer
----------------------------------------------------------------------
96/97 Haka FIN 1 11 QF - 17 4 6 7 12 14 Vaisanen 4
97/98 Jaro FIN 1 5 QF R2 27 11 4 12 47 45 Tauriainen 29
98/99 Jaro FIN 1 3 SF - 24 13 3 8 48 37 Tauriainen 30
----------------------------------------------------------------------
Total 68 28 13 27 107 96

2011/12 will be the last season.

Full history of choices
-----------------------

Courtesy of Futbolmetrix:
https://www.dropbox.com/s/jqi4vdpqckhqygo/TheStaffGame_History.xlsx?dl=0

About the game
--------------

You can join the game at any time. Randomly picked vote chooses (picked
when the next choice is set up, something that happens at least 23 hours
after the choice is posted).

This is a career in Sensible World of Soccer 96/97, a videogame. Prices
are in pound sterlings.

Here are the only (as far as I know) variables in SWOS that matter to you:
- Match: each player acts according to the team's formation [1], to his
value in each skill [2], and to his natural position [3] (and to home
advantage?). By default you know each player's 1st 2nd and 3rd best
skills, and his price, that is correlated to the sum of the value of all
his skills [4] (also, if you play a player in position his price could
go up; if you don't play him, or play him off position, his price could
go down; his skill values don't change, though).
- Suspensions and injuries (if a player has taken a knock, his form is
supposedly OK, but he's more likely to pick up a serious injury; the
knock will heal if he'll get rest)
- Bank:
When Money in Money out
Season begins Competition bonuses
Sponsorship*
Each week Gate receipts* General running costs**
Wages**
Player sales Player purchases
* Proportional to results
** Proportional to players' prices
You can buy and sell players all season long. Other teams always play
with the same XI and don't exchange players with each other.
[1] List of default formations:
4-4-2 = 4-1-3-2
5-4-1 = 5-1-3-1
4-5-1 = 4-1-4-1
5-3-2 = 3-2-3-2
3-5-2 = 3-2-3-2
4-3-3
4-2-4 = 4-2-3-1
3-4-3 = 3-1-3-3
4-4-2s = S-3-1-3-1 (AKA sweep)
5-2-3
3-2-5 = 3-2-3-2 (AKA attack)
6-3-1 = 6-2-1-1 (AKA defend)
All with RB and LB, and (the only exception being "defend") RW and LW
(as forwards if there are just 2 midfielders, otherwise as midfielders).
[2] List of skills: ball control, finishing inside the penalty box,
heading, passing, speed, tackling, shot velocity from outside the
penalty box. A player's value in each of these skills can be 0 to 7.
Goalkeepers only have a goalkeeping skill that can be 0 to 48; only
goalkeepers have this skill.
[3] List of positions: G, RB, D, LB, RW, M, LW, A.
[4] Price = Sum of skill points:
25K 1 (or 0) | 350K 17 | 1.80M 33
30K 2 | 450K 18 | 1.90M 34
40K 3 | 500K 19 | 2.00M 35
50K 4 | 550K 20 | 2.25M 36
65K 5 | 600K 21 | 2.75M 37
75K 6 | 650K 22 | 3.00M 38
85K 7 | 700K 23 | 3.50M 39
100K 8 | 750K 24 | 4.50M 40
110K 9 | 800K 25 | 5.00M 41
130K 10 | 850K 26 | 6.00M 42
150K 11 | 950K 27 | 7.00M 43
160K 12 | 1.00M 28 | 8.00M 44
180K 13 | 1.10M 29 | 9.00M 45
200K 14 | 1.30M 30 | 10M 46
250K 15 | 1.50M 31 | 12M 47
300K 16 | 1.60M 32 | 15M 48 (or 49)

Staff personalities
-------------------

A. Aggie the Agnostic: doesn't want to change anything
[until the end of the 2000-01 season: last match's XI. starting from the
2001-02 season: retired]

B. Ben the Basic: only looks at skills
[XI based on: only players priced 30K or more,
- S + T + (C or H or P) = defender
- P + T + (C or S) = defensive midfielder
- P + (any combination of C, S, V) = attacking midfielder
- S + (F or V) + (C or H) = attacker
- S + F + V = attacker
]

D. Dan the Dazzled: only looks at prices
[XI based on price = playing a player priced 30K or more off position is
better than playing a player priced less than 30K on position; <30K
players are ranked in the following way 1) on trial > 2) formerly on
trial but now 5-25K > 3) 25K.]

F. Fred the Frugal: wants to save money
[XI based on price, but no player on trial]

N. Noah the Netter: thinks that it's all a matter of scoring and not
being scored against
[two attackers, then XI based on price]

O. Ollie the Opponent: only looks at opponents
[Stop as soon as the criterium is matched:
1. Playing home against a lower-placed team? XI based on price, but more
than 2 attackers.
Playing away against a higher-placed team? XI based on price, but 5
defenders.
2. Playing against 3 midfielders? XI based on price, but 3-5-2.
Playing against 3 defenders? XI based on price, but 4-3-3.
3. Playing against more than one speedy attacker? XI based on price, but
sweep.
4. XI based on price, but 4-4-2.]

P. Pat the Paranoid: is scared of injuries and suspensions
[Stop as soon as the criterium is matched:
1. Playing home against a lower-placed team? 3-4-3 [starting from the
2001-02 season: same formation as Dan], then XI based on price, but rest
any knocked or booked player, and the three best players.
2. 3-4-3 [starting from the 2001-02 season: same formation as Dan], then
XI based on price, but no knocked or booked players.]

S. Scott the Scout: tries to find new talents
[XI based on price, but one more unknown-value player]

W. Will the Watcher: only looks at stats
[3-4-3 [starting from the 2001-02 season: same formation as Dan], then
XI based on Will score (players priced less than 30K only if positive
score)]

--
Cheers
milivella
Futbolmetrix
2025-01-03 19:04:14 UTC
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Post by milivella
What happened
=============
Situation before the match (squad, bank, table, results of matched
http://rssclash.altervista.org/staff/0342/index.html
You agreed with Dan's suggestion about the XI to field.
http://youtu.be/ocP4MsDQ4y0
Maybe the idea to train Puputti in passing was not such a bad one. That,
and an uncharacteristically weak [erformance from Da Bull, and we are
out of the Cup. Too bad, but it allows us to concentrate full time on
the league!
Post by milivella
What do you want to do?
I notice that the gamemaster is losing his edge, and he did give us a
free round of the ladies...We'll take it!
Post by milivella
B. Buy = make an offer for one of the players on the market.
Sure, why not make an offer to Weah? Da Bull needs some competition to
keep him motivated
Post by milivella
E. Evaluate = get the complete skill report of a player (in your squad,
or on the market).
- Consider that: you'll have to skip the next market round (in addition
to the current one). Then you'll be given the chance to put that player
on the market (if in your squad) or to make an offer for him (if he is
on the market now).
- You must specify: the player.
Hmmm...
Post by milivella
H1. Reduce the injury of a player by 1 match. You skip the next 2 market
rounds (in addition to the current one), though.
H2. Heal a knocked player, and you'll skip just the next round (in
addition to the current one).
- You must specify: the player.
Hmm... We don't have much cover for Halonen, but who cares?
Post by milivella
M. Make Money = get an additional 403,474 pounds (20% of your budget at
the beginning of the season).
- Consider that: you'll have to skip the next 3 market rounds (in
addition to the current one).
Always an option. Maybe we eventually will be able to make an offer to
Weah.
Post by milivella
N. Nothing.
Why?
Post by milivella
McGinlay
No.
Post by milivella
S. Sell = put one of the following two randomly picked players on the
market, making it more likely to receive offers for him, but also making
it automatic to sell him if you receive an offer, if it is about the min
Mazzantini
Wiss
Do we even ever use Wiss?
Post by milivella
T. Train = improve a player by 1 point out of 7 (if goalkeeping: out of
47, and that will make his price higher) in a skill of your choice.
- Consider that: you'll skip the next 3 or 4 (random choice; if
goalkeeping, 3) market rounds (in addition to the current one).
- You must specify: the player and the skill.
Again, I don't dislike this.


My vote:
Evaluate Puputti: 0.35
Make Money: 0.35
Sell Wiss: 0.2
Train Puputti in passing: 0.1
milivella
2025-01-04 02:47:43 UTC
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Post by Futbolmetrix
Post by milivella
What do you want to do?
I notice that the gamemaster is losing his edge, and he did give us a
free round of the ladies...We'll take it!
Indeed! You still have 3 market rounds to skip, so you'll skip the next
3 (+ any price for the possible choice in the current round).

--
Cheers
milivella
Futbolmetrix
2025-01-07 02:16:54 UTC
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Post by milivella
Post by Futbolmetrix
Post by milivella
What do you want to do?
I notice that the gamemaster is losing his edge, and he did give us a
free round of the ladies...We'll take it!
Indeed! You still have 3 market rounds to skip, so you'll skip the next
3 (+ any price for the possible choice in the current round).
You can take milivella out of evil gamemastering, but you can't take
evil gamemastering out of milivella...

Anyway, in light of the above I would like to change my vote:

Evaluate Puputti: 0.35
Sell Wiss: 0.25
Do nothing: 0.15
Make Money: 0.15
Train Puputti in passing: 0.1

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