milivella
2024-11-24 03:52:55 UTC
TL;DR: I plan to implement one of the following two changes:
X. Will and Pat offer the same tactic as Dan; Aggie is removed from the
Staff.
Y. You pick the tactic and the staff member to implement it, but you
have to use all 12 tactics every 12 matches.
Problem
-------
As I have already said, after the game started, I tried to make it have
two features:
A. At the level of individual choices: meaningful choices, i.e. it must
not be obvious which option to choose.
B. At a more general level: possibility of strategizing, i.e. of having
an effect on the non-immediate future.
The chronology of how I tried to have both characteristics is as follows:
1. To have A, in the XI choice turns, each character tries to optimize
an objective; in the market turns, you can only choose one action.
2. B emerged in the following way: you want to be offered a certain
tactic (3-4-3) in the XI choice turns, so in the market turns you make
choices that cause that tactic to be offered to you (by Dan).
3. This eliminated A, because (after you implemented the strategy) you
always chose Dan. 3-4-3 is a maximum; whether it is a local maximum or a
global maximum, a maximum in any case or only with this squad, a maximum
in reality or just in your opinion, it does not matter, because in fact
for you it is a maximum and you always choose it.
4. To solve this problem (no more A), I changed the algorithms of Will
and Pat, which always offer 3-4-3.
5. But this solution eliminated B, because you no longer need to
implement a strategy for 3-4-3 to be offered to you, since Will and Pat
will offer it to you in any case; moreover, once you have used it once,
it is likely that Aggie will offer it to you as well.
Solution
---------
How to solve the problem? I came up with two solutions:
X. Restore B to the way it emerged. To do this, I have to change Will
and Pat's algorithm so that they offer the same formation as Dan,
whatever it is; also, I have to eliminate Aggie. This way, if you want
to be offered a certain tactic, you have to make it happen.
Y. Restore B in a different way. Specifically: when choosing the XI, you
would be able to choose a tactic and a staff member to implement that
tactic according to their own criteria (which will need to be described
more clearly); every 12 games, you have to use all 12 tactics (a
different one for each game). Note that this also eliminates Aggie. This
way, when you choose the XI, you have to consider that, if you use a
tactic now, you will not be able to use for the next (up to 11) matches;
and if you want to use a tactic in a specific future match, you cannot
use it now.
Considerations:
- X is what I should have done in step 4 (see above), so if it seems to
me that it is the best thing to do, I will implement it without asking
if you agree.
- It seems easy for you to make it so that you are offered a certain
tactic, so X does not really give much strategic depth to the game.
- With Y, the game might be more varied than with X, because you would
have to use more tactics. You would also have to consider how effective
each player is in different tactics.
In any case, you need to have a full season to adapt to the change. So,
if the change is decided and announced in season S, it will be
implemented at the beginning of season S+2, so you have time, during
season S+1, to prepare the roster for the change.
[In the next days, I should be getting Fantasy Scout and The Staff
going, so I do not plan to discuss this topic for the time being. But if
you reply, I will at least read what you write and think about it.]
--
Cheers
milivella
X. Will and Pat offer the same tactic as Dan; Aggie is removed from the
Staff.
Y. You pick the tactic and the staff member to implement it, but you
have to use all 12 tactics every 12 matches.
Problem
-------
As I have already said, after the game started, I tried to make it have
two features:
A. At the level of individual choices: meaningful choices, i.e. it must
not be obvious which option to choose.
B. At a more general level: possibility of strategizing, i.e. of having
an effect on the non-immediate future.
The chronology of how I tried to have both characteristics is as follows:
1. To have A, in the XI choice turns, each character tries to optimize
an objective; in the market turns, you can only choose one action.
2. B emerged in the following way: you want to be offered a certain
tactic (3-4-3) in the XI choice turns, so in the market turns you make
choices that cause that tactic to be offered to you (by Dan).
3. This eliminated A, because (after you implemented the strategy) you
always chose Dan. 3-4-3 is a maximum; whether it is a local maximum or a
global maximum, a maximum in any case or only with this squad, a maximum
in reality or just in your opinion, it does not matter, because in fact
for you it is a maximum and you always choose it.
4. To solve this problem (no more A), I changed the algorithms of Will
and Pat, which always offer 3-4-3.
5. But this solution eliminated B, because you no longer need to
implement a strategy for 3-4-3 to be offered to you, since Will and Pat
will offer it to you in any case; moreover, once you have used it once,
it is likely that Aggie will offer it to you as well.
Solution
---------
How to solve the problem? I came up with two solutions:
X. Restore B to the way it emerged. To do this, I have to change Will
and Pat's algorithm so that they offer the same formation as Dan,
whatever it is; also, I have to eliminate Aggie. This way, if you want
to be offered a certain tactic, you have to make it happen.
Y. Restore B in a different way. Specifically: when choosing the XI, you
would be able to choose a tactic and a staff member to implement that
tactic according to their own criteria (which will need to be described
more clearly); every 12 games, you have to use all 12 tactics (a
different one for each game). Note that this also eliminates Aggie. This
way, when you choose the XI, you have to consider that, if you use a
tactic now, you will not be able to use for the next (up to 11) matches;
and if you want to use a tactic in a specific future match, you cannot
use it now.
Considerations:
- X is what I should have done in step 4 (see above), so if it seems to
me that it is the best thing to do, I will implement it without asking
if you agree.
- It seems easy for you to make it so that you are offered a certain
tactic, so X does not really give much strategic depth to the game.
- With Y, the game might be more varied than with X, because you would
have to use more tactics. You would also have to consider how effective
each player is in different tactics.
In any case, you need to have a full season to adapt to the change. So,
if the change is decided and announced in season S, it will be
implemented at the beginning of season S+2, so you have time, during
season S+1, to prepare the roster for the change.
[In the next days, I should be getting Fantasy Scout and The Staff
going, so I do not plan to discuss this topic for the time being. But if
you reply, I will at least read what you write and think about it.]
--
Cheers
milivella